Dolphin is a video game console emulator for the GameCube and Wii that runs on Windows, Linux, macOS, and Android. It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator to successfully run commercial games.
Dolphin - A GameCube and Wii Emulator Dolphin is an emulator for running GameCube and Wii games on Windows,Linux, macOS, and recent Android devices. It's licensed under the termsof the GNU General Public License, version 2 or later (GPLv2+).Please read the before using Dolphin.
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Git submodule update -initThe 'Release' solution configuration includes performance optimizations for the best user experience but complicates debugging Dolphin.The 'Debug' solution configuration is significantly slower, more verbose and less permissive but makes debugging Dolphin easier.An installer can be created by using the Installer.nsi script in theInstaller directory. This will require the Nullsoft Scriptable Install System(NSIS) to be installed. Creating an installer is not necessary to run Dolphinsince the Binary directory contains a working Dolphin distribution. Building for Linux and macOSDolphin requires for systems other than Windows.
Many libraries arebundled with Dolphin and used if they're not installed on your system. CMakewill inform you if a bundled library is used or if you need to install anymissing packages yourself. MacOS Build Steps:. mkdir build. cd build. cmake.
makeAn application bundle will be created in./Binaries. Linux Global Build Steps:To install to your system. mkdir build. cd build.
cmake. make. sudo make installLinux Local Build Steps:Useful for development as root access is not required. mkdir Build.
cd Build. cmake.DLINUXLOCALDEV=true. make.
ln -s././Data/Sys Binaries/Linux Portable Build Steps:Can be stored on external storage and used on different Linux systems.Or useful for having multiple distinct Dolphin setups for testing/development/TAS. mkdir Build.
cd Build. cmake.DLINUXLOCALDEV=true. make.
cp -r./Data/Sys/ Binaries/. touch Binaries/portable.txtBuilding for AndroidThese instructions assume familiarity with Android development. If you do not have anAndroid dev environment set up, see.If using Android Studio, import the Gradle project located in./Source/Android.Android apps are compiled using a build system called Gradle.
Dolphin's native component,however, is compiled using CMake. The Gradle script will attempt to run a CMake buildautomatically while building the Java code.
UninstallingWhen Dolphin has been installed with the NSIS installer, you can uninstallDolphin like any other Windows application.Linux users can run cat installmanifest.txt xargs -d 'n' rm as root from the build directoryto uninstall Dolphin from their system.macOS users can simply delete Dolphin.app to uninstall it.Additionally, you'll want to remove the global user directory (see below tosee where it's stored) if you don't plan to reinstall Dolphin. Command Line UsageUsage: Dolphin -h -d -l -e -b -V -A.h, -help Show this help message.d, -debugger Show the debugger pane and additional View menu options.l, -logger Open the logger.e, -exec= Load the specified file (DOL,ELF,WAD,GCM,ISO).b, -batch Exit Dolphin with emulator.V, -videobackend= Specify a video backend.A, -audioemulation= Low level (LLE) or high level (HLE) audioAvailable DSP emulation engines are HLE (High Level Emulation) andLLE (Low Level Emulation). HLE is fast but often less accurate while LLE isslow but close to perfect. Note that LLE has two submodes (Interpreter andRecompiler), which cannot be selected from the command line.Available video backends are 'D3D' (only available on Windows) and'OGL'. There's also 'Software Renderer', which uses the CPU for rendering andis intended for debugging purposes only. Sys Files. wiitdb.txt: Wii title database from.
totaldb.dsy: Database of symbols (for devs only). GC/fontwestern.bin: font dumps. GC/fontjapanese.bin: font dumps. GC/dspcoef.bin: DSP dumps. GC/dsprom.bin: DSP dumps. Wii/clientca.pem: Wii network certificate. Wii/clientcacakey.pem: Wii network certificate.
Wii/rootca.pem: Wii network certificateThe DSP dumps included with Dolphin have been written from scratch and do notcontain any copyrighted material. They should work for most purposes, howeversome games implement copy protection by checksumming the dumps. You will needto dump the DSP files from a console and replace the default dumps if you wantto fix those issues.Wii network certificates must be extracted from a Wii IOS. A guide for that can be found. Folder StructureThese folders are installed read-only and should not be changed:. GameSettings: per-game default settings database.
GC: DSP and font dumps. Maps: symbol tables (dev only). Shaders: post-processing shaders. Themes: icon themes for GUI. Resources: icons that are theme-agnostic.
Wii: default Wii NAND contentsPackaging and udevThe Data folder contains a udev rule file for the official GameCube controlleradapter and the Mayflash DolphinBar. Package maintainers can use that file in their packages for Dolphin.Users compiling Dolphin on Linux can also just copy the file to their udevrules folder. User Folder StructureA number of user writeable directories are created for caching purposes or forallowing the user to edit their contents.
On macOS and Linux these folders arestored in /Library/Application Support/Dolphin/ and /.dolphin-emurespectively, but can be overwritten by setting the environment variableDOLPHINEMUUSERPATH.